Quantitative Results
PSNR (per dataset)
FPS (per dataset)
RayGauss has achieved state-of-the-art rendering quality for novel-view synthesis on synthetic and indoor scenes by representing radiance and density fields with irregularly distributed elliptical basis functions, rendered via volume ray casting using a Bounding Volume Hierarchy (BVH). However, its computational cost prevents real-time rendering on real-world scenes.
Our approach, RayGaussX, builds on RayGauss by introducing key contributions that accelerate both training and inference. Specifically, we incorporate volumetric rendering acceleration strategies such as empty-space skipping and adaptive sampling, enhance ray coherence, and introduce scale regularization to reduce false-positive intersections. Additionally, we propose a new densification criterion that improves density distribution in distant regions, leading to enhanced graphical quality on larger scenes. As a result, RayGaussX achieves 5× to 12× faster training and 50× to 80× higher rendering speeds (FPS) on real-world datasets while improving visual quality by up to +0.56 dB in PSNR.
PSNR (per dataset)
FPS (per dataset)
@misc{blanc2025raygaussxacceleratinggaussianbasedray,
title={RayGaussX: Accelerating Gaussian-Based Ray Marching for Real-Time and High-Quality Novel View Synthesis},
author={Hugo Blanc and Jean-Emmanuel Deschaud and Alexis Paljic},
year={2025},
eprint={2509.07782},
archivePrefix={arXiv},
primaryClass={cs.CV},
url={https://arxiv.org/abs/2509.07782},
}